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A bipod is an attachment attached to the underbarrel of a weapon, allowing it to deployed on a surface, improving recoil control and stability.

Insurgency Edit

Bipod
INS Bipod
General information
TypeUnderbarrel
OperatorsFac sec Security Forces

Fac ins Insurgent Forces

General statistics
Supply points ?2 Icon supply
1 Icon supply (Designated Marksman)
0 Icon supply (Support and Machine Gunner)

In Insurgency, the Bipod is an attachment that can be attached for some sniper rifles, while being attached by default to light machine guns. It is designed to provide the shooter with a platform that allows for reduced weapon sway and increased recoil control.

Mechanics Edit

These are the default values. Actual values differ between weapons.

  • Reduces recoil 70% when deployed
  • Reduces weapon sway 75% when deployed

Bipods are excellent attachments for builds where accuracy is important. It is particularly powerful on sniper builds, where weapons like the M40A1 and Mosin Nagant are highly dependant on making every shot count. The bipod will make these weapons less frustrating to work with overall.

Compared to the heavy barrel and foregrip, the bipod only gives out its benefits when the user has it deployed. However, its benefits are greater overall than either the foregrip or heavy barrel. The heavy barrel and bipod together can be a cheaper alternative to the single foregrip, interestingly. The bipod is either free, or worth one supply point in this case, and the heavy barrel is always worth one supply point.

There is no method of having the bipod, foregrip, and heavy barrel on one gun, but the heavy barrel is compatible with either attachment. For builds focused entirely on accuracy, either pair of these attachments work well.

Trivia Edit

  • The bipod is attached by default to the M249 and RPK and cannot be unequipped.
  • The player may disable the "Auto Deploy Bipod" feature in the game settings. This may prevent the player from unintentionally deploying the bipod.  
  • The bipod will not automatically undeploy if the player is prone and uses the movement keys.


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