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Insurgency features 19 unique classes (9 Security classes, 10 Insurgency classes). Though some are very similar, each has different sets of primary and explosive weapons available to them. All classes have access to all available secondary weapons, protective armors, and ammo vests. Each class has 10 supply points that may be used for weapons, attachments, and gear at the start of a match or at a re-supply point.

Classes[]

Security Forces Insurgent Forces
Short to mid range riflemen
Specialist - Specialists excel at close quarters combat, though can be very versatile at medium range as well. Their role is to lead the fireteam and act as a pointman. They are equipped with a carbine, SMG, or shotgun and have access to all grenades. Specialist - The specialist is a very versatile unit and has the ability to quickly adapt to any situation. He is equipped with a select-fire assault rifle, DMR, or SMG, and has access to all grenades.
Recon - The recon class' role is similar to the specialists' role. They are good at close quarters combat, though are more well equipped than the specialists' for medium range. They are equipped with a either a carbine or SMG and have access to all grenades. Scout - The scout's role is very similar to the specialist's role. He is a very versatile unit and has the ability to quickly adapt to any situation. Unlike the specialist, the scout has access to the MP40 (rather than the AKS-74U) and the SKS (rather than the FAL). He is equipped with either a select-fire assault rifle, DMR, or SMG, and has access to all grenades.
Militant - The militant's role is similar to the scout's and specialists' role. They are a very versatile unit in their cell and have the ability to quickly adapt to any situation. Unlike the scout and specialist, militants have access to the TOZ shotgun (rather than a SMG). They are equipped with either a select-fire assault rifle, or DMR, or shotgun, and have access to all grenades.
Rifleman - Riflemen are the backbone of the fireteam. Their role is to provide cover fire to their squadmates. They are equipped with either a select-fire assault rifle or DMR and have limited access to grenades. Fighter - Fighters are the backbone of the Insurgent cell. Their role is to provide cover fire for those in their band, allowing them to push forward. They are equipped with either a select-fire assault rifle or DMR and have access to all grenades.
Support - The support class' main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades. Machine Gunner - The machine gunner's main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.
Mid to long range riflemen
Designated Marksman - The DM's role is to supply rapid accurate fire at distances beyond the normal engagement range of the fireteam's riflemen. They are equipped with a DMR, assault rifle, or sniper rifle, normally attached with a telescopic sight, and have access to all grenades. Sharpshooter - The sharpshooter's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.
Sniper - The sniper's role is to eliminate enemy targets from concealed positions or long distances. They are equipped with either a bolt-action sniper rifle or DMR, normally attached with a telescopic sight, and have access to all grenades. Sniper - The Insurgent sniper's role is very similar to the sharpshooter's role. The sniper's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. Unlike sharpshooters, snipers do not have access to the AKM select-fire assault rifle. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.
Explosives Experts
Breacher - The breacher is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a carbine or SMG, and has access to C4 and all grenades. Sapper - A sapper is soldier responsible for tasks such as laying mines. He is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a select-fire assault rifle, SMG, or shotgun, and has access to an IED and all grenades.
Engineer - The engineer's role is similar to the breacher's role. The engineer is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a SMG or shotgun and has access to C4 and all grenades. Bomber - The bomber's role is similar to the sapper's role. The bomber is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a select-fire assault rifle, DMR, SMG, or shotgun, and has access to an IED and all grenades.
Demolitions - The demolitionist is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Unlike the breacher and engineer, the demolitions class has access to the AT4 rocket launcher and carbine/assault rifle with the option of mounting an underbarrel grenade launcher. They have access to all grenades. Striker - The striker is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Surprisingly, he is also the most versatile soldier on the Insurgent team. Unlike the sapper and bomber, the demolitionist has access to the RPG-7 rocket launcher, but he does not have access to shotguns. He is equipped with a select-fire assault rifle, SMG, or DMR, and has access to the RPG-7 rocket launcher, the IED, and all grenades.

Trivia[]

  • In the Alpha version of Insurgency, classes were simply split into 3 different groups based on their weight, all with pre-assigned weapons and gear. This was most likely done to provide a placeholder for the weapon customization system.
    • Insurgents
      • Light - Street Fighter
      • Standard - Former Army
      • Heavy - Persian Guard
    • Security
      • Light - Contractor
      • Standard - Iraqi Security
      • Heavy - US Marine



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