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Achieve uncontested control of three objectives to win. Capturing an objective causes lost teammates to respawn at that objective.

"A non-linear attack mode where a team must secure all the points in any order to win against large amounts of enemies who will try to retake objectives. This mode takes the action-packedness of Checkpoint, but opens up the map more for a less linear experience."
— Insurgency Roadmap[1]
Conquer is a non-linear cooperative gamemode for Insurgency. A game consists of up to five rounds, ending after any victory from the player's side. A round ends only when all players have been eliminated.

Objectives Edit



Capture/Defend Edit

Players must achieve uncontested control of all three objectives to win.

This is similar to other game modes except that the AI is favored. If AI defense is in the vicinity, capture progress will be lost over time. If AI offense is in the vicinity of a defended objective, progress will remain static until one side is eliminated or forced to retreat. When a hostile objective is captured, fallen comrades will respawn at the newly-captured objective.

Caches Edit

There are ten caches, marked D ("Delta") through M ("Mike") throughout the map. Exactly five of them will spawn in any given round. Insufficient research has been done to state objectively what is meant by the voice over saying destroying caches will "disorganize them and help thin them out," and destroying them is not a requirement for victory.

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