Contact is a map in Insurgency.
Insurgency[]
Contact is a map featured in Insurgency. The map is made up of a central road with side streets and alleyways flanking the main road.
Gamemodes[]
Ambush[]
Security forces must escort a VIP to the objective. Insurgent forces must eliminate the VIP before he reaches the objective.
Firefight[]
Push[]
Strike[]
Elimination[]
Skirmish[]
Hunt[]
Checkpoint[]
Developer Notes[]
"Design and environment crafted by Jon Michael 2013. Contact is Insurgency's small-scale design for smaller game modes. I was responsible for the layout and creation of the map. Final polish was assisted by Valentin Levillain."
— Jon Michael Hickbottom, Insurgency Level Designer[1]
Gallery[]
[Edit] Maps of Insurgency
| |
---|---|
Insurgency | Market • Siege • Contact • Uprising • Ministry • District • Peak • Heights |
Molotov Spring | Buhriz • Revolt |
Sinjar | Sinjar |
Hunt | Panj |
Nightfall | Verticality • Verticality Night • Market Night • Uprising Night • Ministry Night • District Night • Heights Night • Sinjar Night • Buhriz Night |
Contest Maps | Tell • Station • Dry Canal |
Conqueror | Kandagal |
Trivia[]
- Contact is set in the same location as the map Siege, with the only difference being Contact as the night time variant.
- As of the 2015 Conquer update, Contact has been expanded and changed in several places, making it significantly different from Siege.
- Contact was the only night map available prior to the Nightfall update