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Damage

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Effective Damage is the number of hit points taken away from a target per action. It is the damage after all variables have been applied.

Variables that influence bullet damageEdit

  • Weapon damage given range
  • Hit group DM given hit group and weapon
  • Ammo DM given ammo type, hit group, and weapon
  • Armor DM given armor type and hit group

Damage Model EquationEdit

  • Effective Damage = Weapon Damage Range * Product of Damage Multipliers
    • Damage Multiplier = Hit group DM * Ammo DM * Armor DM

ExampleEdit

Shooting someone in the chest with a Makarov pistol at range of 1200 inches using HP Ammo. The target was wearing light armor.

VariablesEdit

  • Weapon damage 1200 ≈ 56
  • Hit group DM Chest, Makarov = 1.80
  • Ammo DM HP ammo, Chest, Makarov = 0.75
  • Armor DM Light armor, Chest = 0.4

EquationEdit

  • Effective Damage = Weapon Damage Range * Product of Damage Multipliers
  • Effective Damage = 56 * (1.80 * 0.75 * 0.4)
  • Effective Damage ≈ 30

Each bullet will cause around 30 damage. It will take four bullets to kill this target.

Special NotesEdit

Penetration values have not been applied to this equation. Shooting through walls will result in different effective damages than the given equation.



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