⚒ |
This page is currently under construction. Try not to disturb the editor(s) currently updating and maintaining this page. |
---|
Peak is a map featured in Insurgency.
Insurgency[]
Background[]
The map is set in Afghan mountains and its open landscape's varied elevations cater to medium to long-range combat. Landscape features, cement blocks, and the few outposts provide some of the map's only cover. Concealment is offered by trees and brush.
Game Modes[]
Firefight[]
Flashpoint[]
Occupy[]
Push[]
Security forces must defend the objectives from attacking Insurgent forces.
Skirmish[]
Outpost[]
Hunt[]
Developer Notes[]
"Design and environment crafted by Jon Michael 2013. Peak is Insurgency's large-scale design for core game modes. I was responsible for the layout design, art direction, and creation for the map. I was also tasked with creating many original assets for the map."
— Jon Michael Hickbottom, Insurgency Level Designer[1]
Trivia[]
- The centerpiece of the map was simplified to a series of walls instead of a small forward outpost to increase the importance of flanking routes.
Gallery[]
[Edit] Maps of Insurgency
| |
---|---|
Insurgency | Market • Siege • Contact • Uprising • Ministry • District • Peak • Heights |
Molotov Spring | Buhriz • Revolt |
Sinjar | Sinjar |
Hunt | Panj |
Nightfall | Verticality • Verticality Night • Market Night • Uprising Night • Ministry Night • District Night • Heights Night • Sinjar Night • Buhriz Night |
Contest Maps | Tell • Station • Dry Canal |
Conqueror | Kandagal |