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HP Ammo

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A hollow-point (abbreviated HP) bullet is an expanding bullet that has a pit or hollowed out shape in its tip intended to cause the bullet to expand upon entering a target in order to decrease penetration and disrupt more tissue as it travels through the target. In essence, HP ammunition has two interrelated purposes: to increase its size once within the target, thus maximizing tissue damage and blood loss or shock, and by remaining in the target to expend all of its kinetic energy in the target, some of which will be lost if the bullet continues through the target.

InsurgencyEdit

HP Ammo

Kit hp rifle

Kit hp pistol

General information
TypeAmmo
OperatorsFac sec Security Forces
  • All classes

Fac ins Insurgent Forces

  • All classes
General statistics
Supply points ?Insurgents: 1
Security: 2

HP ammo is an ammo type featured in Insurgency. It is highly effective against flesh targets (i.e. arms and legs), but deals slightly reduced damage to armored targets (i.e. head and torso). In addition to modifying bullet damage multipliers, HP ammo usually lowers a bullet's penetration power and sometimes modifies bullet damage models, as in the Mk18.

PerformanceEdit

HP ammo always increases the damage multipliers on arms and legs, usually to 2 and 3, respectively, with the exception of the UMP-45, which increases damage multipliers on arms and legs to 2.5 and 4, respectively. It also reduces the damage multipliers on the head, chest, and stomach to 0.9, 0.75, and 0.8, respectively. This is compared to standard ammo, which usually has a standard damage multiplier of 1 for all hit groups (excluding SMGs, shotguns, and pistols).

HP ammo also tends to have reduced penetration power at all ranges compared to standard ammo, with the exception of the M1A1 at long range and the AKS-74u at all ranges, which actually receive penetration power bonuses when using HP ammo.

AdvantagesEdit

  • Hits to flesh targets 200-400% as effective
  • Cheaper supply cost than AP ammo

DisadvantagesEdit

  • Hits to armored targets 75-90% as effective
  • Reduced penetration power on most weapons.

Damage Model Edit

Caliber Damage Drop Start Damage Drop Shift Damage Drop End Damage Multiplier Penetration Drop Start Penetration Drop End Suppression
9x19mm HP (Pistol) 10" @ 60dmg N/A 8000: @ 32dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 2.00
10" @ 150 Power 8000" @ 75 Power 20
.45ACP HP (SMG) 10" @ 76dmg N/A 8000" @ 32dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.50
Legs 4.00
10" @ 500 Power 8000 @ 300 Power 30
5.45x39mm HP (SMG) 10" @ 82dmg N/A 8000" @ 150dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 200 Power 8000" @ 150 Power 30
5.56x45mm HP (Assault Rifle) 10" @ 110dmg 2700" @ 80dmg 12000" @ 46dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 400 Power 12000" @ 150 Power 50

5.56x45mm HP (Mk18)

10" @ 85dmg N/A 12000" @ 46dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 400 Power 12000" @ 150 Power 50
5.56x45mm HP (M249) 10" @ 110dmg 2700" @ 80dmg 12000" @ 46dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 400 Power 12000" @ 150 Power 50

.30 Carbine HP

7.62x33mm HP

10" @ 100dmg N/A 12000" @ 80dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 400 Power 12000" @ 200 Power 60
7.62x39mm HP 10" @ 100dmg N/A 12000" @ 80dmg
Head 0.90
Chest 0.75
Stomach 0.80
Arms 2.00
Legs 3.00
10" @ 450 Power 12000" @ 250 Power 60

CompatibilityEdit

HP Ammo is not compatible with sniper rifles or shotguns.

Trivia Edit

  • Required points to use HP Ammo were reduced on 2015. 07.27 patch.


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