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The M1 Carbine is a World War 2-era carbine chambered for the medium-power .30 US Carbine round (7.62×33mm). It was designed in the early 1940s to fill the role of a small, light and accurate firearm for vehicle crews and soldiers with more specialized training, many of whom found the full-size M1 Garand rifle too bulky.

Six million M1 carbines were manufactured during WWII, making it the most widely-produced American small arm of the war. A number of these weapons have found their way into the hands of soldiers and insurgents throughout the world.

InsurgencyEdit

M1 Carbine
INS M1 Carbine
General information
Inventory slotPrimary
Weapon classCarbine
Fire modesSemi-automatic
OperatorsFac ins mono Insurgent Forces
Statistics
Damage
Damage100-83.3
Drop start10 "100"
Drop end12000 "80"
Max range ?10000
Rate of fire600
Ammunition
Reload time3.13s loaded
4.60s empty
Handling
Recoil
2.325-2.625
0.4
0.7
Spread0.19
General statistics
Suppression60%
Penetration10 "600"
12000 "175"
Supply points ?1 Icon supply
Weight points ?128/640
Weight2.4 kg
Length ?18

The M1 Carbine is a semi-automatic carbine featured in Insurgency. It is available to the Insurgent forces. It has a 15 round magazine, moderate recoil, and moderate damage.

Attachments Edit

Optics
Barrel
Siderail
Underbarrel
Magazine
Ammunition

Trivia Edit

  • The M1 fills the role of semi-automatic Specialist rifle previously held by the L1A1 SLR in Insurgency: Modern Infantry Combat.
  • The M1 uses a scout mount rail for attaching optics, meaning optics are placed near the barrel of the gun.
  • The M1 Carbine took the place of the M1A1, which was featured in previous versions of the game. The M1A1 had a folding paratrooper stock: a feature only on A1 models. The M1A1 was later changed to the M1 Carbine and appropriately fitted with a full-length solid stock in later updates.

MediaEdit