The Mk 18 Mod 0 is a 5.56x45mm carbine rifle and is the compact version of the M4A1 carbine, which in turn is a shortened version of the M16A2 assault rifle. The Mk18 was originally designed to meet the needs of US Special Forces, but since has found its way into the commercial market.
|Max range ?||10000|
|Rate of fire||740 RPM|
|Reload time||3.83s loaded|
|Supply points ?||2|
|Weight points ?||130/640|
The Mk18 is a carbine featured in Insurgency. It is exclusive to the Security Forces. It has a 30 round magazine, high recoil, and select full-automatic fire mode. Its compact size allows it to have the close-range versatility of a sub-machine gun, while retaining the firepower of a carbine.
However, due to its compactness and light weight, the Mk18 also has higher recoil than the full-sized M16A4 and cannot mount a M203 grenade launcher. Furthermore, unlike the sub-machine guns, the Mk18 has obstructive iron sights and an obstructive front sight with mounted optics.
- The version of the Mk18 in-game is the Mod 0 variant, as it has a fixed front sight gas block.
- The fire selector is permanently set to the safe position on the weapon model, and does not change when switching fire mode, the fire selector simply rotates back to the safe position when switching fire modes.
- The Mk18 is the only weapon in Insurgency to have a modified damage model when applying AP and HP ammo types.
[Edit]Weapons of Insurgency
|Security Forces||Insurgent Forces|
|Submachine guns||MP5K • UMP-45||MP40 • Sterling|
|Carbines||AC-556 • Mk18 • M4A1||M1 Carbine • SKS • AKS-74U|
|Assault rifles||M16A4 • Galil SAR||AKM • AK-74 • Galil|
|Battle rifles||L1A1 SLR • M14 EBR||FAL|
|Light machine guns||M249||RPK|
|Handguns||Makarov • M45A1 • M9||Makarov • Model 10 • M1911|