A player can earn points by capturing objectives, killing enemies, and various other actions. Points can be of different values depending on the game and action performed.
The scoreboard in Insurgency can be viewed by pressing , and is displayed at the end of the current match. Scores are not stored on any leaderboards and are only used in Insurgency to determine how well a player is doing in their current round.
In most servers, the scoreboard displays limited information to avoid players abusing it as a kill-feed.
Scoring System Edit
|Kill||Killing an enemy.||10|
|Headshot Bonus||Killing an enemy with a headshot. Bonus added to kill score.||10|
|Savior Kill||Kill a player who was inflicting damage on a teammate.||10|
|Domination Bonus||Kill a player who you are dominating. Bonus added to kill score.||10|
|Revenge Bonus||Kill a player who has dominated you. Bonus added to kill score.||10|
|Kill Assist||Damage an enemy and allow a teammate to kill them.||10|
|Objective Captured||Capture an enemy or neutral objective point.||50|
|Objective Neutralized||Neutralize an enemy objective point.||20|
|Cache Destroyed||Destroy an enemy cache.||100|
|Intel Captured||Capture enemy intel.||100|
|VIP Killed||Kill an enemy VIP.||100|
|Capture "Tick"||Score given for each 10% of a capture.||10|
|Reset "Tick"||Score given for each 10% uncapped.||10|
[Edit]Gameplay Mechanics of Insurgency
|Player Mechanics||Health • Stamina • Weight • Player speed • Slide • Crouch • Prone • Lean • Focus • Suppression • Aiming • Heads-up display • Commo Rose • Hitbox • Item pickups • Tactical Map|
|Weapon Mechanics||Damage • Damage multiplier • Fire mode • Recoil • Penetration • Reloading • Weapon attachments • All Kit Weapons • Weapon collision • Weapon length|
|Engine Mechanics||Source Engine|
|Multiplayer Mechanics||Supply Points • Squad • Spectator Mode • Scoreboard • Ranks • Tiers|
|Miscellaneous||Achievements • Console Commands • Steam Workshop|