This attack and defend mode has three weapons caches that must be destroyed/defended. Blowing up a cache will reward the attacking team with a respawn and increase in the number of remaining waves and a time extension. The Attackers start out with far less waves than the defenders like in Push. Incindinary Grenades and Molotovs are reduced in cost in this gamemode.
Strike is a multi-wave gamemode in which attackers must blow up the weapons caches or eliminate all defenders to win. Conversely, defenders must prevent all caches from being blown up by either running the time or eliminating all attackers to win. Like push, this gamemode can last a very long time.
[Edit]Gamemodes of Insurgency
|Sustained Combat||Occupy • Push • Skirmish • Strike|
|Tactical Operations||Ambush • Elimination • Firefight|
|Cooperative||Conquer • Checkpoint • Hunt • Outpost • Survival|