Suppression is the act of forcing an enemy to break off an attack by using high volumes of gunfire. When the enemy is concerned mainly with their own survival, their combat effectiveness and morale is greatly reduced.
Suppression can be used to fix enemies while nearby teammates go around the side flanking them. In terms of the Four Fs doctrine, this is the second "F" (Find, Fix, Flank, and Finish).
Suppression is a gameplay element in Insurgency. Suppression can be achieved with all weapons, some more effectively than others. Players receiving incoming fire will eventually become suppressed, even if no damage is actually received.
Players can cause suppression by firing near an enemy. While suppressed, a soldier's peripheral vision will blur and lose focus, and sway is greatly increased.
[Edit]Gameplay Mechanics of Insurgency
|Player Mechanics||Health • Stamina • Weight • Player speed • Slide • Crouch • Prone • Lean • Focus • Suppression • Aiming • Heads-up display • Commo Rose • Hitbox • Item pickups • Tactical Map|
|Weapon Mechanics||Damage • Damage multiplier • Fire mode • Recoil • Penetration • Reloading • Weapon attachments • All Kit Weapons • Weapon collision • Weapon length|
|Engine Mechanics||Source Engine|
|Multiplayer Mechanics||Supply Points • Squad • Spectator Mode • Scoreboard • Ranks • Tiers|
|Miscellaneous||Achievements • Console Commands • Steam Workshop|